![]() ![]() It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. Freedom of Movement: The kraken ignores difficult terrain, and magical effects cant reduce its speed or cause it to be restrained. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried. Monsters Kraken Source: 5th Edition SRD Attributes Kraken Traits Amphibious: The kraken can breathe air and water. ![]() The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength ( Athletics) check as an action to escape. A creature within half the distance of a structure's height must make a Dexterity saving throw. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. STR 22 (+6) DEX 12 (+1) CON 24 (+7) INT 16 (+3) WIS 15 (+2) CHA 16 (+3) Saving Throws INT +7, WIS +6, CHA +7 Damage Immunities Fire Senses Darkvision 120 ft. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. A fissure that opens beneath a structure causes it to automatically collapse (see below). A creature that successfully saves moves with the fissure's edge as it opens. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. Each is 1d10 x 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A total of 1d6 such fissures open in locations chosen by the DM. Fissures open throughout the spell's area at the start of your next turn after you cast the spell. This spell can have additional effects depending on the terrain in the area, as determined by the DM.įissures. On a failed save, the creature is knocked prone. When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. Fallen Angel : Once created for the sake of their deity, now serve. Your size is the size of your parent race. On a failed save, the creature's concentration is broken. Demigods vary in height and built due to their humanoid parents coming from a variety of races, however, they always appear within the taller ranges and stronger builds of their mortal sides race. Empyreans were the universal manifestation of beauty. LEGENDARY ACTIONS The empyrean can take 3 legendary actions, choosing from the options below. Hit: 24 (7d6) damage of one of the following types (empyrean’s choice): acid, cold, fire, force, lightning, radiant, or thunder. Each creature on the ground that is concentrating must make a Constitution saving throw. Empyreans were the children of deities from the Upper Planes. Ranged Spell Attack: +15 to hit, range 600 ft., one target. The ground in the area becomes difficult terrain. For the duration, an intense tremor rips through the ground in a 100-foot- radius circle centered on that point and shakes creatures and structures in contact with the ground in that area. You create a seismic disturbance at a point on the ground that you can see within range. ![]()
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